bgfx: A cross-platform rendering library that provides a (rather) "simple" API for rendering graphics.
Boost: A collection of C++ libraries that provide a wide range of high-performance functionality, including unordered_flat_map when everyone has had enough with std::unordered_map.
CLI11: A command-line parser for C++ that provides a simple and intuitive way to parse command-line arguments.
Flecs: An entity-component-system (ECS) library that provides a solid support for both compile-time and runtime components.
FreeType: A font engine that provides a high-quality rendering of text in various formats.
glaze: A fast, user-friendly C++ JSON library that provides a simple and efficient way to parse and generate JSON data.
glm: A header-only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.
libarchive: A multi-format archive and compression library that provides a simple way to read and write various archive formats.
ImGui: A bloat-free graphical user interface library for C++ that provides a simple way to create user interfaces for applications.
Luau: A fast, small, safe, gradually typed scripting language derived from Lua, designed for embedding in applications.
lz4: A compression library that is pinned for RocksDB to use.
PhysFS: A library that provides a simple and portable way to access files in a virtual file system.
RocksDB: A high-performance key-value store for fast storage that provides a simple and efficient way to store and retrieve data.
SDL: A cross-platform multimedia library that provides a simple way to access audio, keyboard, mouse, joystick, and graphics hardware.
SDL_image: An image loading library for SDL that provides a simple way to load images in various formats.
SoLoud: A simple audio engine for sound effects in games. Might be switched to a more industry-standard one in the future.
V8: A high-performance JavaScript engine designed for embedding in browser and server applications and seems to be too bloated for our use case but we use it anyway.
Wasmtime: A WebAssembly runtime that provides a simple way to execute WebAssembly modules in C++ applications.
zstd: Another compression library that is pinned for RocksDB and also used for CGNBT.