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Development Roadmap

That's a long way to come.

Genesis -> Start Journey

  • Yep I really want to make my own block game sorry x (x = any other projects I gave up during the period)
  • Learn how to code in C++ again
  • Learn basics about game development

Start Journey -> First Cube

  • Work out useful libraries
  • Building them all (this cost me 2 weeks)
  • Learn to program shaders and bgfx

First Cube -> Design the Game

  • Design game architecture
    • A lot of thoughts for how can packs integrate with core engine with high performance
    • Read Minecraft technology explanations
  • Implement simple input handler
  • Implement primitive renderer

Design the Game -> Cross Platform #1

  • Learn CMake and other build system technologies
  • Determine on final plan
  • Set up GitHub Actions for building incompatible dependencies
  • Set up dependency configuration for CherryGrove

Cross Platform #1 -> More Designs

  • Design CGNBT
  • Implement CGNBT
  • Design Data Storage System
  • Design UMI (Unified Modding Interface)
  • Refactor JSON processor
  • Refactor Input Handler (and it needs a third refactor after this)
  • Refactor Sound System
  • Build API for component system

More Designs -> Tech Demo (First Data-Driven Block)

Tech Demo -> First JavaScript API Call

First JavaScript API Call -> ... -> Beta 1.0

Beta 1.0 -> Release 1.0

Release 1.0 -> Serverization