On this pageAttributions Third-party libraries bgfx: A cross-platform rendering library that provides a (rather) "simple" API for rendering graphics. Boost: A collection of C++ libraries that provide a wide range of high-performance functionality, including unordered_flat_map when everyone has had enough with std::unordered_map. CLI11: A command-line parser for C++ that provides a simple and intuitive way to parse command-line arguments. EnTT: A fast and reliable entity-component-system (ECS) library for C++ that provides a flexible way to manage game objects and their behaviors. Also it's sponsored by Mojang :) FreeType: A font engine that provides a high-quality rendering of text in various formats. glaze: A fast, user-friendly C++ JSON library that provides a simple and efficient way to parse and generate JSON data. glm: A header-only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications. ImGui: A bloat-free graphical user interface library for C++ that provides a simple way to create user interfaces for applications. Luau: A fast, small, safe, gradually typed scripting language derived from Lua, designed for embedding in applications. lz4: A fast compression algorithm that provides high compression ratios and low latency. PhysFS: A library that provides a simple and portable way to access files in a virtual file system. RocksDB: A high-performance key-value store for fast storage that provides a simple and efficient way to store and retrieve data. SDL: A cross-platform multimedia library that provides a simple way to access audio, keyboard, mouse, joystick, and graphics hardware. SDL_image: An image loading library for SDL that provides a simple way to load images in various formats. SoLoud: A simple audio engine for sound effects in games. Might be switched to a more industry-standard one in the future. V8: A high-performance JavaScript engine designed for embedding in browser and server applications and seems to be too bloated for our use case but we use it anyway. Wasmtime: A WebAssembly runtime that provides a simple way to execute WebAssembly modules in C++ applications. zstd: Another fast and flexible compression algorithm that provides high compression ratios and low latency. Translations Simplified Chinese for Inno Setup Personal Attributions Minecraft: No Minecraft, no CherryGrove. It's that simple.